Thus, Theanoth gained its uniqueness and became known as a castle reaching both the heights and depths of the mountains. Towering over the valley with its sharp Gothic spires, it completely isolated it from the outside world with its fortifications. It was as if he had placed a hand with its thumb jutted upward in the shape of a gate tower, saying, "I have fulfilled your commission, Grave Mohawk. This is now my domain."



The fortifications were truly inspiring. All along the valley's perimeter, mountain spires echoed the towers. "If I were a painter, I might even want to paint them," I thought.

But still, the fame of the largest defensive fortification in Terresia does not belong to it. It is rightfully held by the Fortress of Rukh, which was built among the thunderbirds' nests to completely isolate the southern coast from the north. The Sand Mountains have only one crossing, bridging which back during the First Age a small outpost gradually turned into a fortress. At the time, it was smaller than all the cities of Terresia.

Gradually more and more fortifications were added to it. To this day that castle still provides breeding and nesting grounds for thunderbirds. There was the First Gate to the Native Lands, and then the Second Gate in the Pass of the Claw. There is also the Abode of Light, the Order's Oplot, and the Castle of Thane, which is more of an ancient ornament than a serious defensive fortification. Also of note here is the Cathedral of Titan Jodkheim, where the Firstborn of the Amber Isles escaped to in modern times.

And even the second and third places on the list do not belong to Feanoth. Innesent, with a coastal port and a white belt of walls around it, erected on an island at the source of three rivers. It is virtually impregnable thanks to its white fortifications. Next in size will be Kostegrad, whose city walls, which defended the city once upon a time, have been left behind by beggars camped around an ancient stone heart. Only these cities would be followed by Feanoth, completing the four largest fortifications of Terresia. A castle built with dwarves and mages alike.

And strangely enough, the capital of the Empire itself, Amberesvet the Great, as well as Red Port, Iron Grip and the large but wooden Burning Cauldron would only take the last place. Here the main emphasis was placed on the Lord's castle and the fortifications for it. Without that fortification, they would be no different from the cities of the Homelands north of Fortress Ruch, stretching all the way to the First Gate. And the Forbidden Cape, or otherwise known as Ghost Cape, where the people of the whisperers-in-the-night live, would be barely larger than the outposts in the mountains, where only the guardians rule.

Why did I wonder about a contest in the size of the fortifications of all the castles of Terresia? Probably the upcoming tournament put me in that competitive mood. But I digress....

Today, Castle Feanoth was more crowded than ever. People in the valley were hurriedly stopping work in the vineyards and rushing to the castle. It seems that the Count's tournament had attracted many brave men, both heroes – knights from all over the lands, and mercenaries – hunters for profit.

Mercenaries crowded the corridors, guards and servants scurried here and there. Even here, away from the feasting hall and the exits to the arena and arena, it was crowded. Every now and then someone passed by the open doors. Not so long ago a passerby knocked on my door, and when I asked him what he wanted here, he said that he had mistaken this room for his own and hurried away. I was thinking how many people like that are here now, looking for something to eat.